Because of this, I was, at first, of the opinion that Valhalla’s relationship options were like its sex - boring. The majority of these options are minor romances that live and die by whatever questline I’m currently in, short-lived relationships that span, at most, a few minutes. Throughout my time with Valhalla, I had the option to romance at least eight different people, with no real gating for sexuality. Valhalla appears to be an evolution of that. Narrative director Mel MacCoubrey told USgamer after that game’s release that the options were “experimental.” Romance certainly wasn’t central to the storyline in any way, and these parts were more akin to flings than long-lasting relationships. Romance options were first added to the franchise with Assassin’s Creed Odyssey. But the real good stuff is in the romancing, the parts that come before. Like in previous Assassin’s Creed games, Ubisoft has shied way from sex in Valhalla when things begin to heat up in-game, the screen fades to black. Assassin’s Creed Valhalla is not exactly Mass Effect, but it’s still got a bunch of potential lovers for Eivor. Ubisoft, unlike BioWare, is not necessarily known for making games with memorable romance options.
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